
- SLAY THE SPIRE DEFECT BUILD CRACKED
- SLAY THE SPIRE DEFECT BUILD PATCH
- SLAY THE SPIRE DEFECT BUILD FULL
Keep in mind that none of these builds are mutually exclusive. These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Identifying and focusing on one is a key aspect of the Defect strategy. The Defect's strongly synergistic cards encourage some powerful and well-supported archetypes. The Defect also has a higher number chance-based RNG effects, like Hello World, Chaos, and Creative AI.

While it does have access to some individually strong cards, they don't present the sheer power that The Ironclad and The Silent enjoy.

SLAY THE SPIRE DEFECT BUILD FULL
This is a radically different style from the Silent and the Ironclad, who tend to apply bursts of damage to take enemies out opportunistically.Īs a consequence, the Defect struggles to win with a deck full of "good stuff".

By developing Orbs, Powers, and cards with escalating effects, the Defect sets up an insurmountable late-game position and then destroys its enemies. The Defect's game plan almost always involves implementing a long-term plan each battle.
SLAY THE SPIRE DEFECT BUILD CRACKED
Uncommon Relics: Gold-Plated Cables, Symbiotic Virusīoss Relics: Frozen Core (replaces Cracked Core), Inserter, Nuclear Battery The Watcher has equally few overall, but instead of being short two Rare relics is short one Rare and one Boss relic. The Defect has fewer class-specific relics than the other classes, having only one class-specific rare relic rather than three (like the Ironclad and Silent) or two (like the Watcher). It is possible to reduce Orb effects to 0 by decreasing Focus. Increasing Focus increases the magnitude of both the passive and Evoke effects of each Orb (except for Plasma). While these effects are initially weak, The Defect can increase Focus and channel additional copies to sharply increase their potency.įocus is a stat unique to The Defect that affects Orbs the same way Strength affects Attacks and Dexterity affects Block. The passive effect of Plasma activates at the start of the Defect's turn. Lightning, Frost and Dark orbs have a passive effect that activates at the end of the Defect's turn, from right to left, or oldest to newest. If The Defect loses every Orb slot, it can't channel Orbs at all! If every slot is full, each Orb will be shifted one slot to the right, popping the right-most Orb out of its slot and Evoking it. Channelling an Orb inserts it into the rightmost empty slot. The Defect begins with three Orb slots and considers the rightmost Orb to be the 'next' Orb to Evoke. It is released to the public, along with the game and other two characters on January 23 rd, 2019.
SLAY THE SPIRE DEFECT BUILD PATCH
It was added to the beta build in Weekly Patch 22: Testing the Third Character during the early access. The Defect's starting Relic is Cracked Core, which Channels 1 Lightning at the start of each combat. The Defect starts with three Orb slots, though cards and relics can add or consume them.

Using cards and Relics, The Defect Channels these elemental spheres into a set of Orb slots, activating their passive effects each turn or Evoking them for a one-time burst. The Defect has a unique mechanic, the Orbs. It attacks foes with a high-tech arsenal, array of Powers, and elemental evocations. Once was among the like of Orb Walkers and Bronze Automaton as one of many ancient automatons, it has since gained sentience and seeks its way out of the Spire. The Defect is one of four playable characters in Slay the Spire. Ancient technology allows manipulation of Orbs." "Combat automaton which became self-aware.
